![]() So, to arrive at an average framerate, I calculated the median framerate across all 5 scenes. If you're struggling to hit your desired framerate, reduce these first, as well as Tessellation. For example, Population Variety and Anti-aliasing. Beyond helping you simply find the sweet spot between framerate and graphical fidelity, it's a minor teaching tool that illustrates which properties have the strongest impact on your VRAM. Best of all, a meter tracks estimated Video RAM usage as you cycle through various settings. Rockstar has also implemented a huge number of graphics quality settings allowing you to tweak to your heart's content. You can view your own results in My Documents/Rockstar Games/GTA V/benchmarks. Camera fly-throughs test environment rendering, lighting, day/night cycles, and weather effects, while a lengthy driving sequence pushes the hardware by throwing chaos like gunfire, crashes, and major explosions into the mix. Rockstar's built in benchmark routine for Grand Theft Auto V runs 5 different scenes, and it's a strong representation of gameplay and engine demands. This system will slightly elevate results compared to a Core i7-4770K rig with DDR3 memory, but the differences are marginal. The system boasts an Intel Core i7-5960x and 16GB of G.Skill DDR4 memory. Still, it's a great performance snapshot.īenchmarking was carried out on my X99 test bench, which is admittedly overkill for gaming, but also eliminates the possibility of the CPU being a bottleneck. In the interest of time these weren't downclocked, and there's a lot of variation out there. Certain cards aren't reference versions and may have a slight factory overclock. ![]() The results you'll see are meant to be approximate, not exact. I spent several hours testing a wide variety of AMD and Nvidia hardware to give you an idea of how your system might perform with various settings under multiple resolutions. The game also happens to look stunning in 4K.īut let's get to why you're here: Benchmarks. ![]() ![]() That kind of detail isn't present in nature. They're softer and more dynamic, versus typical shadows that resemble stencils. ![]() That's a fancy way of saying that all manner of shadows look true-to-life, softening shadows realistically, and softening them more the further away a shadow gets from its source. The takeaway? Go dual-GPU or go home if you want 4K approaching anywhere near 60 FPS.GTA V is also getting strong support from Nvidia and AMD, with SLI and CrossFire supported out of the gate (although the CrossFire configs I tested exhibit stuttering during benchmarks), and Nvidia's "Percentage-Closer Soft Shadows" tech. In a big benchmarking test over at Gamers Nexus, GTA V was put through its paces on just about every piece of modern graphics hardware around, all the way from a lowly R7 250X through to a $1000 GTX X Titan X. If you were hoping that GTA V's engine was lightweight enough allow 4K at high settings on more modest setups (it did debut on the Xbox 360 and PlayStation 3 after all), prepare to be disappointed. But what to do when it's a game that's been out since 2013, and already made available on four different systems? Rockstar's been banging the 4K drum ever since it finally admitted that yes, a PC version of Grand Theft Auto V was in the works, but it hasn't gone so far as to tell people exactly what kind of system they'll need to get the game up and running at such a high resolution.įortunately, the Internet has stepped up to fill in the gaps. While the vast majority of PC games now support 4K, few make it a defining feature. ![]()
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